Why Fortnite Won’t Die
Back in 2011 on the Spike Video Game Awards was the first time anybody ever heard in regards to the development of Fortnite. While Fortnite offered two completely different modes, "Save the World" and "Battle Royale", the free-to-play Battle Royale is what has made it one of the most popular games within the world. Officially released on September 27, 2017, Fornite took the gaming world by storm and now has practically 80M (as of Sept, 2018) monthly active players and 250M registered users. With the rise of any dominant game, the gaming community is repeatedly on the lookout for the subsequent game that would be the "Fornite Killer".
In this piece, I’ll break down why this hasn’t happened but and why I consider it isn’t going to occur anytime soon. Additionally, why games don’t must be a "Fortnite Killer" to be successful.
250M Registered Customers
When Fortnite was launched (Sept, 2017), the biggest competitor was PlayersUnknown’s Battlegrounds (PUBG), developed by Bluehole (a South Korean studio). By December 2017, Fortnite had 30M monthly active players vs PUBG’s 30M. On January 17th, Epic said another 15 million people had picked up the game, bringing the total player base to 45M. Fortnite then hit 125M players in June 2018 and then broke 200M by November 2018. At the moment, Fortnite has over 250M players as of March, 2019.
The rise of Free-to-Play:
Free-to-play (FTP) games have develop into much more fashionable, especially given the success of Fortnite, which is free to download and then you can purchase in-game items via microtransactions. Fortnite has advanced this business model for game creators throughout PC/Console/Mobile by creating an in-game financial system that customers noticed value in. They also were able to monetize with out making a Pay-To-Win (performance advantages) dynamic and keeping all microtransactions centered round beauty items.
As shown within the chart under, many titles have made significant profits by means of a "pay-to-win" model whereas Fortnite made $318.3M in one month purely by means of beauty items. One benefit that Fortnite has over First-Person-Shooter (FPS) games is that Fortnite is a third-individual shooter that makes cosmetics more valuable to the user (because you'll be able to see the gadgets in your character always).
What makes Fortnite particular?
1. Bi-weekly patches/updates
Fortnite schedules updates to the game on a bi-weekly foundation (If a fix is necessary they can also push out a "scorchingfix"). This allows them to reply shortly to the community’s requests, gamin bugs in the game, game dynamic adjustments, and much more. Prior to now, if a game had a problem then the gamer would likely abandon the game, realizing that an update wasn’t technically possible.
With the rise of internet gaming & connectivity, games like Fornite can launch a patch/replace regularly as a way to maintain the gamer’s experience as optimal as possible. In return, Fortnite has chosen to monetize by way of microtransactions vs an upfront download value (PUBG is $30 is play and they also have microtransactions).
2. Occasions and New Seasons
Epic Games (who own Fortnite) makes certain to keep Fortnite fresh via events and new seasons. In case you’re not acquainted, a "season" is a 12-week time frame the place players can compete and numerous improvements focus on this release calendar. While occasions are typically in-game occasions that happen each as soon as in a while, the seasons not only have begun to have themes but additionally some have had particulars in the map slowly change throughout the season — this amounts to "FOMO" (Worry of Missing Out) because not taking part in for a couple of days, or per week, may mean missing out on the in-game event.